When you�re modeling a small room, it can be a pain to see what�s inside. The problem is that the walls and ceiling get in the way. One solution is to lop off the ceiling and work in a top view, dollhouse-style. Other folks set up scenes from the interior corners and adjust their Field of View to something super-wide like 90 degrees.
Standing in the corner and making your Field of View really wide is just weird. What are you�a housefly?
Both of the above techniques work�to a point. Personally, I think it�s like trying to read a book through a keyhole. By far my favorite method for working on small interiors is to make use of SketchUp�s ability to have faces with different materials on each side:
Creating a completely transparent material and painting the green side makes it see-through.
The Entity Info dialog box shows that the selected face is yellow on the front and see-through on the back.
The Entity Info dialog box shows that the selected face is yellow on the front and see-through on the back.
By painting the outward-facing surfaces with a see-through material�one whose opacity is set to 0%�I can see in from the outside. Super useful, super simple.
Here, I painted all of the outward-facing surfaces with a transparent material. Notice that the interior surfaces still look opaque?
Getting a better view of small interior spaces
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Oleh
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