But how to turn your SketchUp habit (and job cranking out toilet stall details) into days full of armor design and wandering through bad neighborhoods looking for interesting photo-textures to shoot?
Google SketchUp for Game Design is Robin de Jongh�s newest book; he also wrote SketchUp 7.1 for Architectural Visualization. It presumes that you�re a SketchUp beginner, but then quickly gets on to the good stuff:
- Finding good resources for photo-textures
- Using Meshlab to convert your models in useable 3D game assets
- Working with the Unity 3D game engine (which is widespread, free-or-low-cost middleware for designing game levels)
- Creating high-quality textures for games
- Adapting your models for use in video games
- Authoring custom levels
- Modeling low-poly game assets (including cars) and selling them online
Robin�s writing is accessible and easy to follow. He packs a lot of information into each page, but manages to keep the tone friendly and even funny at times. While the book�s in black and white, color versions of the images are available from the publisher�s website.
Posted by Aidan Chopra, SketchUp Evangelist